MICology is a design engineering team specialized in Art Tech and gamification.
We are seeking a talented UE4 Technical Artist to aid us in our Virtual Production project. You will be responsible for collaborating with the design and program team to enhance the look and feel of our projects to the next level of VFX and photorealism.
Solve problems with gaming knowledge for different industries. (Art, A.I., Robotics, Production, Live Streaming, Smart City.)
5 Days work
SUPER Flexible working time, Fun startup workplace
Never get bored with new development tools and projects
Young and Fast-paced Environment
What we care
You are excited when faced with a new task you have never done.
You provide pros and cons of the potential solutions and willing to explore into it.
You are comfortable with saying "I don't know, but I'll figure it out!" to the team when facing something you have no idea.
What we don't care
We don’t care about your qualifications or who you are, we care about your work.
Research and create the workflow of Virtual Production in video production and live event;
Create AR/VR/XR and procedural contents;
Research and create advanced shaders and materials;
Integrate dynamic lighting pipeline;
Integrate motion and animation pipeline;
Design, research and create 3D asset for different types of environments;
Working closely with the R&D team and undertake research under supervisor;
Knowledge in Unreal / Unity Game Engine is a must;
Knowledge in Niagara VFX System;
Knowledge in Substance Designer/Painter and procedural content creation;
Knowledge in Blender / 3DS MAX / Maya;
Knowledge in 3D workflow such as modeling, texturing, lighting & rendering;
Knowledge in BIM/Point Cloud is a plus;
Experience in making games with Unreal Engine is a plus;
Experience in video production is a plus;